| Backgroundof
the more advanced features.
This one day course will include nurbs modelling, particle
systems, inverse kinematics and generating atmospheric effects
such as volumetric lighting and fog.
You are welcome to bring your existing 3ds max generated
models and sequences to work on during the course if you wish.
Course Outline
Introduction
Further modelling in max
Creating compound objects: (Boolean and Morphing)
Patch grids (Tri and Quad)
Nurbs modelling (surfaces and
curves)
Particle Systems and Space Warps
Particle systems, Spray, Super spray, PArray, Snow, Blizzard
etc
Space warps, Geometric/Deformable, Particle and Dynamics
Trackview
The trackview interface
Using trackview
The Schematic View
Video Post
A complete overview including:
- adding scene events
- adding image input events
- adding image filter events
- adding image layer events
- adding image output events
Applying lens effects
Inverse Kinematics
Joint parameters
Animating with inverse kinematics
Environment
Common parameters
Adding atmospheric effects including:
- volumetric lighting
- volumetric fog
Tips, Tracks and Extras
Useful utilities and plug-ins
Useful websites
Questions and Answers
enke
Leasing |